So I have been working on scene for Ollys film Kernal, for this scene i was instructed to create a windy scene with lots of paper and bits flying around.
I have made a start on this but it is no where near finished. Once I had blocked out the buildinds to give me my coridoor of wind, I created some particle emitters which would act as the dirt, I then assigned fields ect to make them fly down the coridoor of buildings.
Once I had a dense look to the particles I needed to add in loads of paper.
I started this by creating some larger emmiters and animated them so they acted as cannons shooting out paper at desired times, I then ran a particle instancer running off an nCloth plane, ( I used nCloth so the paper had some dynamic movement as it was flying around.) I made a few of these emmitters for different pieces of paper.
I now needed loads of shreds flying around to bulk it up so I added in a surface emmiter with loads of nCloth shooting out of it.
Here is what i have so far, I am going to add loads more bits today to it.